As Unity refines its 2026 render pipeline strategy, the path to building custom Vulkan renderers has become less fragmented and more focused on the Universal Render Pipeline (URP). For sandbox and ...
To use some technical business parlance, Unity has had an absolutely shocking few years. After establishing itself as the near-de facto game engine for indie and mid-tier developers in the 2010s, it ...
Unity has launched the open beta of Unity AI, a suite of in-editor tools for Unity 6 and later that integrate AI into game development workflows. The system uses project context to help developers ...
Game development engines like Unity and Unreal are revolutionizing industries beyond entertainment in Japan. Companies and local governments are leveraging these tools to create digital twins for ...
Epic Games and Unity have unveiled a historic partnership, allowing Unity-made games to be published within Fortnite and introducing Unreal Engine support to Unity's commerce tools. Unity and Epic ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
Unity has launched a suite of AI tools in open beta for all developers on Unity 6 or above. The new toolset is designed to accelerate game development and help creators build better games faster. The ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
In context: Since its debut in 2005, Unity has become a fixture of modern game development, powering everything from Cuphead and Hollow Knight to Monument Valley and Genshin Impact. But a newly ...